Friday, February 7, 2014

Троцкий

Cosmology recently encountered some Russians from a class 2 system (c2.1) that had connected to us. Their scanning Tengu, looking for easy kills in some Sleeper sites no doubt, scanned our system and jumped into our static, a class 5 system. We had already scouted that system and all the wormholes were now at the end of life and nearing collapse.

The Tengu would soon be back this way so a friend and I waited for him on our side of the wormhole. Naturally, we were correct in our thinking and the wormhole shook as the Tengu jumped back toward us, but our cruisers couldn't get a lock on it before it managed to cloak.

Knowing it would make a run for safety we warped to the c2.1 wormhole. I landed just as the Tengu was jumping through and quickly followed after. On the other side I immediately de-cloaked, hoping to catch the Tengu before he could warp off, but it seemed I was too far behind him and he had already escaped.

Instead, I was presented with two Stiletto-class frigates; interceptors that were far too nimble for me to lay hands on with my Proteus, which was slow and cumbersome by comparison. The Stilettos were soon joined by a Cynabal and shortly thereafter one of them interceptors reshipped to the Tengu we'd seen earlier.

During this time I stayed on their side of the wormhole, allowing them to work their way through my shields and begin gnawing on my ship's sturdy armor tank. This allowed the other pilots in our system, Headshed, to reship into ships that would be able to handle any sort of minor escalation the Russians might make.

Both the Cynabal and Tengu were staying outside my range while the Stiletto burned in and jumped through to Headshed. I followed, hoping to get lucky and catch him on our side with the help of those waiting, but none of us could get a lock on and he jumped back through.

I followed, polarizing myself in the process, but managed to point and web the Stiletto, putting him into deep armor before he escaped my range and warped off. I was left with the Cynabal and Tengu once more, but in Headshed were now an Arazu and another Proteus.

Burning off the wormhole I attempted to close with the Cynabal, but was unable to reach him. Our Arazu jumped in and damped them down a bit, but was unable to force them to within my short point and web range (my recent shift toward mitigating ECM jams had caused me to sacrifice my extended point and web, a fact that repeatedly reared its frustrating head during this engagement). It did force them to break off the engagement though, but not before our Arazu which was poorly fit had to jump back through to Headshed.

There was a lull at this point where both sides tried to think of suitable responses to the other sides tactics. They were unable to break the tank of a single Proteus, but we had yet been able to get a point on a single ship aside from a Stiletto which had made a mistake, but escaped anyway.

I reshipped to my Daredevil and went back to c2.1, hoping to engage one of the Stilettos and put an end to their troublesome buzzing around our ears. I was soon greeted by an Vengeance-class assault frigate, which gave me pause. It was slower, but better armed.

Eventually I decided to err on the side of aggression. If I managed to pull off a kill here then we'd have finally gotten a kill out of what had so far been a very tedious and frustrating dance. If I died then we'd hopefully provoke them to bring our more ships in hopes of further kills.

My aggression resulted in the latter of the two outcomes: https://zkillboard.com/detail/36525854/.

Undaunted, I reshipped to my Proteus and returned to c2.1 with our second Proteus. I cloaked up and waited. Soon enough the Cynabal was back, landing 70km from the wormhole and in near perfect alignment with planet IX. I warped to that planet and returned, de-cloaking midwarp, landing nearly on top of the Cynabal, who wasted no time burning away from what might soon be certain death.

In spite of my luck the Cynabal escaped. At this point I was raging against Bob, whom I now suspect is a Russian dissident who during some prior life went by the name of Comrade Trotsky.

As to be expected the Cynabal was quickly joined by a couple of Stilettos as well as a new ship to the field, a Tornado. One of the Stilettos didn't waste time in wandering too close, however, allowing the two Proteuses to make short work of it: https://zkillboard.com/detail/36526033/.

Since the Tornado was closer I turned to burn towards it, but it warped off, rather than get into close combat. At this point, my armor was deep into red, so I called in our two Guardians to get reps. At their appearance the Russians abandoned the field.

With the Russians unwilling to engage in close combat and we unwilling to abandon our logistics the was effectively at an end. We returned to our system, posting a watch on the wormhole to c2.1 and saw no more of the flighty Russians.

Ultimately there were no good fights here and everyone left with blue balls. I've already switched subsystems on my Proteus to extend my point and web range. In the future we will likely abandon the dual Guardians for a single Oneiros in the face of such light DPS, favoring more ships and long-webbing Lokis.

I'd like to congratulate the filthy Reds for their victory in the ISK war and encourage them to make changes that will satisfy Bob's thirst for the goodfights. The deity of w-space may indeed have been called Trotsky in a prior life, but he might also have been known as The Gipper.

Wednesday, January 22, 2014

Headshed

For a long time now I've been gone from C5 space, but after several agonizingly long months of toil and grievous occupancy of a C3 I've returned. This was certainly not a solo effort. Though I lead the initiative it was only made possible by the efforts of others: Bjorn, Silver and Merc being chief among them, though they were not the only others involved.

Cosmology has long been occupying C3 systems, using them for the easy access to low-level Sleeper sites and as a base to perform reactions that cannot be conducted in Empire space, but for those of us who desired greater things this type of activity had long since lost its appeal.

Operation: Big House was set in motion. For a lowly C3 corporation which had never set foot in the deep places this was a major undertaking. By the will of Bob, Bjorn had found a suitable C5 system by chance and we decided that system would be our future home. He remained there for a couple of weeks, scanning and scouting and scanning and scouting. The system remained empty with the exception of a small expo op that took place over the course of a few days, but they soon packed up shop and departed the system.

Their departure meant we wouldn't have to fight for the system, which was good for a bunch of prior bears, but it also meant we wouldn't get the opportunity to "purchase" their capitals at gunpoint. Bob is indeed fickle, but his favor was still upon our endeavor. He opened wormholes to both our C3 and our C5 which lead to hi-sec systems a mere two jumps apart.

We weren't quite ready to move yet, but neither were we willing to pass up on Bob's notoriously fleeting good-will. Our pilots scrambled into action, making hurried runs to the nearest trade hubs to purchase a POS and materials: fuel, stront, etc. Orcas were filled to the brim and rushed to the C5 along with a few ships that would be needed to assist in the collapsing of a few extraneous wormholes to null-sec and neighboring w-space systems.

We progressed quickly and without incident, soon ready to anchor our POS. I had never done this myself, so for the better part of an hour it seemed to me as if I were holding my breath, pealed eyes darting feverishly between the directional scanner, probe scanner and the POS timer like some sort of fiend huddled protectively over his last, precious crack-rock.

At the time Bob was merciful - I'm sure he will be certain to make us pay for that mercy in the near future - and allowed us to perform our task in peace. When at last our new home was onlined I recalled the glory of the Cold Moon POS's: Uncle Touchy and Butt Plug. This great thing now erected before me, with its cobra-like head and shadowed silhouette, was an image of those lost days.

I named her The Big House, because we are slaves to the will of Bob and ultimately this shelter is his to do with as he pleases. As slaves, we refer to our master's dwelling as The Big House. We will work his fields, reaping the hulls and pods of his people, which he hath sown among the deep places of his holey space.

As Cosmology goes forward, a very Lovecraftian phrase comes to mind: "the old things tread in the deep places."

Tuesday, December 31, 2013

New Year's EVE Online

Last night was a good night for Cosmology. Unfortunately some of our less-determined and sleep-deprived pilots missed out on the opportunity. Nevertheless, good fun was had by all (targets not included).

I logged in after putting the kids to bed to find that we had two active neighboring systems. Scouts from both systems had scanned down our system, Abyss, which has a static hi-sec exit. While they were scanning our system we had scouts in both of their systems and everyone was cloaked up, so while we were highly active it looked like calm waters.

Basically, you can't ask for better ambush conditions. Our only problem was that the system our hi-sec connected to was 23 jumps from Jita and the visitors were apparently unwilling to make that many jumps. Honestly, I don't blame them. I wouldn't have gone for that either.

To make matters worse these guys had nothing better to do than scanning down our hi-sec and both scouts soon returned to their home systems afterwards and logged off. I had been hoping that at least one of the two scouts would decide the long haul to Jita was worth the time and begin running out haulers or something, but as it happened Cosmology's fleet was left empty-handed.

The sudden drop in potential pew put a damper on our motivation and our EU pilots who were thoroughly deprived of sleep by that point logged off, followed closely thereafter by our resident yankee, leaving us with only a trio, though some of our best.

One of our number pushed forward in his covops, determined to find something to kill, while the rest of us remained in our cloaky T3s and followed close behind in the event our scout found anything worth engaging right on the spot.

We backtracked through one of the K162s and found that it had an incoming hi-sec connection so we followed that and discovered a wormhole in the hi-sec leading to a class 2 system. Once inside we found several more wormholes and a few towers, but there didn't seem to be much activity.

One of the connecting wormholes in the class 2, being at the end of its natural lifetime, was shaking like Michael J. Fox on crack and the other two connecting systems were dead quiet. It was looking very much like we were going to be in for a silent night for New Year's Eve.

Just as my own resolve was beginning to waver Bob, the almighty lord and god of w-space, smiled down on us with favor. New targets - we would soon figure out that they were locals - begin pouring in from the hi-sec system. First it was a Hurricane, then an Anathema and a Nemesis and they were followed shortly by some Drakes and later on a Talos.

With new things to shoot at our lust for violence and space-murder was given new life, but we soon found that we were outnumbered 2-to-1 and these guys were locals so they would have the home-field advantage if engaged. Our scout shipped one of his alts into an Arazu and cloaked up on the wormhole to the class 2 in the hi-sec system.

For a long time we struggled to keep tabs on what they were all doing and where they were at. With only three of us we weren't able to keep track of their six pilots hopping between as many POSs and eventually we simply lost them.

They must've gone into one of the connecting wormholes so our scout began going from one to the other and soon we found them running sites in a class 1 system. Their fleet consisted of 3 Drakes, 1 Talos, 1 Tengu, 1 Navy Drake and a Noctis.

Our Arazu pilot went and reshipped to a gank Proteus for the extra DPS. Having utterly obliterated a larger force by maximizing on our home-field advantage in the past I was concerned about engaging a numerically superior force so close to their own system. While our scout was getting close enough to provide a warp-in for our small group I was considering whether we should engage on the wormhole when they returned to their system or attack while they were still at the site.

Ultimately I decided on taking the initiative and attacking them in the site rather than waiting for them to come to us. Point targets were assigned to each of our three pilots and the first three targets were established. Our scout said he was in position so I gave the word to jump through the wormhole and hold cloak.

Luckily I made one last inquiry of the scout before engaging:

"Mav, what's your range from the target?"

"About 18k."

That was at the very edge of my point range and although we had one ship with a long point I wanted to be closer. Close proximity would also allow our Proteuses to begin applying damage immediately.

"Everyone hold cloak. We still have time. Mav, get closer. We need to be no farther than 5k from them when we land."

As our decloak timer ticked steadily down our scout closed the range with the group and gave us the go ahead. Everyone warped in and I found myself sitting right at optimal range on the Tengu, which was primary.

Points were spread and the enemy fleet's superior numbers gave most of them enough security that some of those who weren't pointed stayed to see the fight to its conclusion. The Tengu had a good tank, but couldn't sustain itself under the combined deeps of our overheated blasters and missilez.

We liberated the pod from the restrictive confines of the Tengu's innards and moved on to the Talos, which melted under the assault. At that point one of the initial Drakes that had warped off returned to assist his friends. I tackled him and we moved on to the Navy Drake, which put up a respectable defense, but suffered the same fate as the others. The drake followed in like fashion and we also killed their Noctis which had come to the field to honor Bob's glory with its sacrifice.

The entire time we were slaughtering them I was watching d-scan, waiting for the pods that had escaped to reship in their home system and return with either Logistics or ECM, either of which would've utterly shut us down. Combined with tackle we would've all burned in Bob's glorious fire.

Luckily for us, that's not how it went down. We looted the wrecks and departed the system through its static hi-sec, setting course for home. e-High fives were given between the Cosmology space-bros, the loot was divided and we called it a night on a high note.

Sunday, December 15, 2013

Violence of Action

On the 11th of December we had a run-in with some guys from a connecting system. I can't recall their names, but for the same of simplicity I'm just going to refer to them as the HomoSexDoucheBags (HSDBs for short).

It started as I was out scouting the chain when Merc notified me that we had visitors back in Abyss. I was already heading back home when he first saw them so it didn't take long for me to get there. Menacher was also in Abyss helping keep and eye on wormholes and trying to figure out what our visitors were up to.

The HSBDs were quickly moving ships through our system to hi-sec and we thought that perhaps they were moving out, but couldn't get into a good intercept position before things cooled down. I reshipped into a covert Proteus and sat on the connecting wormhole they were using, but saw only pods and small ships I wouldn't be able to lock.

By this time Bjornsen had joined us in a covert Proteus, Merc was flying a covert Tengu, but didn't have a point fitted and Menacher was acting as primary scout in his covops frigate inside the HSDB home system. Merc and I held position and waited for a couple of haulers to come back in that we'd missed earlier on their way out. Luckily they didn't disappoint. Merc gave the heads up that they were inbound. I decloaked on the connecting wormhole and engaged them when they landed.

Both haulers jumped through to their system. I followed. On the other side I engaged one of the haulers. Merc called out that an HSDB Armageddon, Proteus and Scorpion were en route to support the haulers' return and they were landing as I had the hauler well into shields.

Bjornsen jumped into system while Merc waited in Abyss on the other side of the wormhole in his Tengu. The HSDB Proteus jumped through the wormhole into Abyss and I followed while Bjorn stayed in their system and bore the weight of the Geddon DPS. Merc and I engaged the Proteus on the wormhole in Abyss, but it jumped back through into the hostile's home system. Bjornsen jumped back into Abyss at the same time.

Menacher, still scouting in the HSDB system, passed word that all ships were leaving the wormhole and going back to their POS. The ambush had been a failure, but we didn't lose any ships to their superior numbers (at some point we'd counted about 6 different pilots from HSDB).

FC: Malception

Sustain: While our numbers were pretty feeble we had 100% participation from those online, even if some didn't intend to get pulled into a fight. Nice work and I most definitely appreciate the dedication to committing as many acts of space-murder as possible.

Improve: Sadly there are a lot of things that need improvement.

  • Fleet Comms - If you're not the FC don't talk unless it's to pass critical information or ask for clarification on the FC's instructions.
  • Fleet Composition - We need to get everyone skilled up on armor-tanked boats. They don't need to be covert T3s, but they do need to be armor. We also need to make sure that everyone has a point (even scouts should have point for hero tackle purposes).
  • Scouting: I should've sent the scout into the HSDB system earlier in the engagement.
  • FC Aggression - HSDB had enough visibility of our forces to know that they would have to pass through a gauntlet on their way back home. I should have acted with more aggression initially before they had enough time to scope us out. The other option would've been to sacrifice some of our DPS in exchange for Logi support, but would only provide possibilities not guaranteed outcomes.
Summary: Good participation. Discipline our fleet comms. Train up armor skills. More aggression at the front end of engagements.

In a perfect world Menacher would've been sent into the HSDB system as soon as we saw activity from them. Merc would have an armor HAC or T3 at his disposal and I would've provided Logi support for him and Bjorn. We would've all jumped into the HSDB system. The Proteus's would warp right on top of the HSDB battleships - a move made possible by Menacher providing the warp-in with his covops scout - and they would burn both the Geddon and Scorpion with Logi support from Malception.

Like I've said in my Scouting Like A Pro series: scouting can be the defining factor in an engagement and we saw it first hand with this fight.

Friday, December 13, 2013

Empty Space

It's been a lean few months for me in my new home. The hi-sec static doesn't lend itself very well to the wide open expanses of w-space PvP to which I'd grown accustomed. The accute lack of wholesale violence has made me weak but desperately hungry for space-murder.

Nevertheless, I continue to push forward, searching for the fleets of carebears in their site-running drakes and prodding my corpies into more and more of a pvp-focused role. I have high hopes for our future and look forward to divulging all the details of victories and defeats.

I'm sure they'll be coming soon. With any luck we'll be invaded by Christmas.

Wednesday, November 13, 2013

The Burden

I'm still in charge. Suck it Caesar, you freaking newb!

I must admit, though, iron-fisted despotic rule does come with its share of toils. For instance, I always thought the POSs just sort of auto-magically fueled themselves. Not really, but it is a much bigger chore than I would've thought if I'd never seized power for myself.

The biggest issue I think is that there's just a ton of little crap to deal with and that requires time which can't be spent roaming w-space in search of death and destruction.

While I'd like to believe this will ease up in the future I'm afraid upcoming plans to move my crew deeper into w-space will only increase the workload. It's something I'll need to address before long.

In the meantime, praise be to Bob!

Thursday, October 24, 2013

A Lesson for Corpmates

So I've returned to an old carebear corporation of mine as the leader of their wormhole space operations. Now, I'm not a master at it by any means, but I know a bit more about the dangerous aspects of wormhole space, how to prevent them and how to perpetrate them upon others.

That being the case, I think it's about time I wrote up a brief explanation of how I like to do things. Being the good wormholer that I am, I'll post this information publicly in that hopes that everyone who sucks worse than I do can read this and suck a little bit less.

I'm not sure what to call my particular method in practicing PvP activities. I've always participated in PvP as if I were doing it for real.

For starters I stay out of sight. All predators utilize the element of surprise. It's a valuable advantage and shouldn't be squandered.

Secondly, I do my best to establish a comprehensive picture of the environment and my target. In wormhole space that means I'm usually scanning down all the sigs and doing recon on all the systems around me to understand where my target came from, where he's going and who might be around to help him or hinder me.

I learned early on - a baptism by fire, if you will - that actions based on good, complete intel dictate the outcome of the fight. What's funny is that these aren't new ideas. Some old, dead guy wrote The Art of War a while back and he spells out all these things in detail. If you've never read it you should.

At any rate, once I have all that situational awareness and intel that I'm looking for I make a judgement call on whether or not the conditions favor me. If I think I can swing a successful engagement I'll go for it. If not I'll go elsewhere.

Lesson over. Now go, my children, and commit space-murder.